// archives

How to Animate Sprites via Sprite Sheets in XNA Game Studio Express

So far we’ve dabbled with cheap sprite effects such as tint, opacity, or even rotation and scaling. But what we created wasn’t exactly professional, per se (and rightly so, we just begun learning XNA Game Studio Express!). But now the time has come to create a professional looking animation. In fact, we will be recreating [...]

How to Rotate Sprites in XNA Game Studio Express

We’ve finally gotten to the stage where we can create a fully animated sprite in XNA Game Studio Express. But before we get into the specifics of frame-by-frame animation (which we cover in the next section), we will be taking a look at how to rotate our very own shuriken for weapon animation. (And more [...]

How to Set Opacity and Scale Sprites in XNA Game Studio Express

We got our feet wet with tinting sprites in the previous section- but we still haven’t created anything too stunning. In this section we will take a look at setting the opacity, and even learn how to scale sprites! Specifically, we will focus on giving Ryu a slight oscillating size; this will give the effect [...]

How to Tint Sprites in XNA Game Studio Express

In the previous section we learned about how sprites are added and drawn in XNA Game Studio Express. Ryu (the name of the sprite in the previous section) couldn’t move, blink, talk, or anything more than stand perfectly still! And while just looking at the handsome Ryu can hold one’s attention span for a good [...]

How to Add a Sprite in XNA Game Studio Express

There are two commonly accepted definitions of a sprite: one is the refreshingly crisp soft drink that was released in 1961 by the Coca-Cola Company. To the rest of us (and XNA developers in particular) a sprite is just a simple 2D in-game graphic.

Getting Started with Making Games in XNA Game Studio Express

At some point or another, we have all had the dream to make a video game. There has always been a certain brick wall between our dreams and reality. This brick wall is composed of mathematics, physics, computer programming, and of course the luxury of time to burn.
But Microsoft tore the wall down with the [...]